![]() ![]() Things that do not work (or cons outweigh pros), in my opinion: Although he may make the situation sound incredibly grim, he is laser focused on complete and total accuracy - so his stance makes sense. ![]() ![]() This is the only thing that probably will not be solved completely, and because of the aforementioned differences with how the old systems (and their games) expect to work, might be the most disappointing thing about emulation.īut, like I said, as long as you are not blessed with some incredible perception to latency or are not a competitive player, you will probably not be able to tell a significant difference, given the right settings.įirst, a primer by byuu (author of higan) on the causes. So I'm clear, by "latency" I mean the duration between an event occurring (say, the user pressing a controller button) and the reaction to that event. A nasty side effect of the desire for massive resolutions and ultra-fast framerates is the necessity to buffer/postprocess/funnel thru many layers of hardware and software - net effect is latency, or input lag. Older video game consoles deal with just about everything (polling input, rendering pixels, keeping audio in sync.) differently versus how your modern PC (and modern display) do business nowadays. Here's a great example of that.Īll About Emulator Performance, and Input Lag Depending on your exact gaming needs as well it may be worth it to opt for the GTX 1060, though that adds around $100 USD (and some additional power requirements) to the build.įor my purposes, the discrete GPU is there for increased capability and performance in filters/shaders, as well as when you get into graphics renderers in 5th gen console emulation and beyond, which will make direct use of the GPU. I'd say that is easy enough to fix by swapping in a Core i5-6600 (over the i3: 2 more cores, only 14W added TDP, 3.3GHz/3.9GHz turbo - $50 USD more or thereabouts). I have a few AMD APU-based machines (now over 3 years old) scattered across the house that serve as set-top boxes running Kodi and they just don't break a sweat.ĭepending on the complexity of your CAD drawings or models, I would be a little worried that the hardware would run out of steam. If you opted to connect this machine to two displays (maybe a monitor, and a TV), and have it boot to the regular Windows shell I think it would be fine to watch TV and surf or edit simultaneously. Kodi will start on boot and will be perfectly capable of playing 4K, h.265, Hi10P - you name it. Should i re-rip my games into different file formats? I don't know how I'll stomach dumping Dragoon and Lunar again, too many discs!As-is, this build is an incredibly capable media playback, web and document machine - though perhaps even a hair overpowered. I've only tested this on my PC so far no idea how it'll fair on my Nvidia Shield. ![]() I've used both the m3u method and the eboot method to the same result. Using the Disc Control option to swap discs, however, just leaves me stuck on the "insert disc 1" screen and no button combination actually causes the first disc to load like it should. Both Metal Gear and Xenogears gives you the "insert disc 2" message. Lunar, it just continued on with Alex prattling on with no prompts whatsoever and then eventually getting stuck in an animation loop. And I have gotten them to work, sort of.Īs I have no actual save games to try them with, what I've been doing - In Lunar, Xenogears, and Metal Gear Solid so far - I've booted the the games, starting on disc 2 and then going to new game in order to get the prompts to swap discs. So, after putting it off for what seems like forever, I'm finally getting to actually getting my multi-disc games to work. ![]()
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